AI Insights · Timothy · June 2024
Top 5 City Building Games Performance in Saudi Arabia Q2 2024
Explore the performance of the top 5 city building games in Saudi Arabia for Q2 2024, covering downloads, revenue, and active users.
During the second quarter of 2024, the top five city building games on a unified platform in Saudi Arabia demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Global City: Building Games from MY.GAMES B.V. saw a significant increase in weekly revenue, peaking at approximately $972 in the last week of June. Weekly downloads fluctuated, with a peak of around 6.3K in early June. The game’s weekly active users showed a general trend of decline, starting at around 8.5K in early April and ending at approximately 7.1K by the end of June.
States Builder: Trade Empire by SayGames LTD experienced a modest increase in weekly revenue, reaching around $227 in mid-June. Weekly downloads saw a notable upward trend, peaking at approximately 4.6K in mid-June. Weekly active users also increased, starting at around 5.2K in early April and rising to approximately 8.9K by the end of June.
SimCity BuildIt from Electronic Arts showed a steady revenue stream, peaking at about $1.5K in the last week of June. Weekly downloads were relatively stable, with a slight peak of around 3.1K in early April. The game maintained a strong weekly active user base, starting at around 22K in early April and ending at approximately 19.6K by the end of June.
My Town - City Life Story game by My Town Games LTD had lower revenue figures, with a peak of around $62 in early April. Weekly downloads remained stable, peaking at approximately 2K in mid-June. The game’s weekly active users showed a gradual increase, starting at around 2.8K in early April and ending at approximately 2.9K by the end of June.
Smurfs' Village from Garden City Games saw a varied revenue trend, peaking at around $527 in mid-June. Weekly downloads showed significant fluctuation, reaching a peak of approximately 4.9K in mid-April. Weekly active users also fluctuated, peaking at around 7K in late April and ending at approximately 4.9K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.